Abstract: The use of variable frequency drives (VFD) in floating, production, storage, and offloading (FPSO) units provides well-known benefits to the power system, such as: soft-starting of motors, ...
The science pros at The King of Random reveal why paperclips can float and the science that makes it possible. With the penny going away, what should you do with the ones in your coin jar? 50 Cent ...
Community driven content discussing all aspects of software development from DevOps to design patterns. The key difference between a float and double in Java is that a double can represent much larger ...
With AI at the forefront of technology, it is essential to recognize its role in every aspect of our daily operations, from maintaining contact with our customers to leveraging our marketing and human ...
The fact that ARM64 processors are low powered in terms of energy consumption means more servers can be crammed into the same volume of datacentre space than x86 hardware. If workloads can run on ...
Reflection was essential to the advanced Java toolkit for years. Now it's being superseded by newer, safer options. Here's how to use MethodHandle and VarHandle to gain programmatic access to methods ...
Last fall, Eric Klopfer decided to conduct an experiment in his undergraduate computer science class at the Massachusetts Institute of Technology (MIT). He divided the class into three groups and gave ...
In five years of writing for various audiences, Uche has learned to simplify career-focused content for ambitious learners regardless of their qualifications. Her work is published in notable ...
For this episode of “For Science!” we explore the concepts of solubility and density using the “floating fish” experiment. Because dry erase markers are created to not stick to surfaces, it is made ...
Last year, 18 percent of Stanford University seniors graduated with a degree in computer science, more than double the proportion of just a decade earlier. Over the same period at MIT, that rate went ...
This is a .glsl shader file that I'm compiling using sokol-shdc I grabbed from the sokol-tools-bin repo. You can see in the fragment shader that I have a uniform block with a float variable called ...